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#386 | |
"Tucker Kao"
Jan 2020
Head Base M168202123
23×3×31 Posts |
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Once I receive my new PC and hook it up, I should be able to complete most of the entry assignments with ease. Finish 500+ PRPs of M168,***,*23 maybe seem to be the hardest. What I've enjoyed the most is the badge system which has been widely available on the Steam client of my video games. Wouldn't it be nicer to have the achievements of all the difficulties integrated with the Mersenne GIMPS too? Iron Badge: Completed a P-1 task on 1 new exponent Copper Badge: Completed a P-1 task on 10 new exponents Silver Badge: Completed a P-1 task on 50 new exponents Gold Badge: Completed a P-1 task on 200 new exponents Platinum Badge: Completed a P-1 task on 1000 new exponents Iron Badge: Found 1 new factor Copper Badge: Found 10 new factors Silver Badge: Found 50 new factors Gold Badge: Found 200 new factors Platinum Badge: Found 1000 new factors Special Badge: Found a factor that is greater than 2^100 Diety Badge: Discover a new Mersenne Prime Last fiddled with by tuckerkao on 2021-11-16 at 00:20 |
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#387 |
6809 > 6502
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Aug 2003
101×103 Posts
1062110 Posts |
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What about the 10,000's of those? And what about the number FTC's and DC's? And what about the amount of ECM work? And what about the P+1 work? What about PRP-CF's? What about Certs?
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#388 |
"Tucker Kao"
Jan 2020
Head Base M168202123
23×3×31 Posts |
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I only gave several examples of the ideas. The total # of the badges are always expandable, thus having a new set of the harder badges add in as the expansion pack has been very common on that Steam gaming console. If an objective has only been achieved by a very small portion of the users or players, then they are listed under the Deity section.
As far as I know, there have been only several top guys finished 10,000+ of the PRPs or P-1 or factors found which is an extremely small portion of the total # of active Mersenne users. Last fiddled with by tuckerkao on 2021-11-16 at 01:32 |
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#389 | |
If I May
"Chris Halsall"
Sep 2002
Barbados
2·52·211 Posts |
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Lots of training left to do to face Humans at this level. I could, of course, be incorrect with this assessment... That's how this game works. |
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#390 |
"Tucker Kao"
Jan 2020
Head Base M168202123
23×3×31 Posts |
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If each of them finishes 1 or 2 PRPs from the wave-front, a new Mersenne Prime will probably be discovered in the matter of 1 month or 2.
A lot of gamers have fast GPUs, thus recommended trial factoring or even +1 bit can be done. |
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#391 |
"Oliver"
Sep 2017
Porta Westfalica, DE
2×523 Posts |
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#392 | |||
"University student"
May 2021
Beijing, China
32×29 Posts |
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And every user has the right to do whatever work they want, as long as it doesn't interfere with others. For example, I run TF on GPU and PRP on CPU separately, and I run into several problems when running gpuowl (Fristly it was compatibility problems, then I found it difficult to let it write save files every time before shutting down, and large amounts of work could be lost; however, mfaktc write save files very frequently, so very little work could be lost). I only run TF on GPU, so you could just consider the ratio as infinity to one. If I wanted to maximize my chance of finding a Mersenne number, I would have used all the time it costs for a PRP test on my CPU, to TF a single exponent on GPU (which means 2^84 to 2^85 for 109M exponents). Last fiddled with by Zhangrc on 2021-11-16 at 08:10 |
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#393 |
Jun 2021
2×52 Posts |
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#394 | |
"Καλός"
May 2018
17×19 Posts |
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#395 |
Jun 2021
2×52 Posts |
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Here is her Temple. There are also Prophets and Archbishops, followers and sinners) Perhaps there is even a Pope?
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#396 | |
"TF79LL86GIMPS96gpu17"
Mar 2017
US midwest
5×1,319 Posts |
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Or more likely Radeon VII at 76 bits. https://www.mersenne.ca/cudalucas.php?model=752 or GTX1080Ti 78 bits https://www.mersenne.ca/cudalucas.php?model=706 average of those 3, 77. 1-test on RTX3080 doing TF at 168M, 80 bits. (NOT 81 as for 2 tests saved = "1st LL") New LL assignments ('1st LL') are no longer issued. Same goes for GTX1650 https://www.mersenne.ca/cudalucas.php?model=760 Split the difference between TF and PRP/proof GPUs, at 78, for the case of users prudently distributing work to GPUs for what they each do better. So, 84 is 6 too high, for 168M, 64 TIMES too costly, for optimal factoring effort to advance determining primality testing status, which after all is the stated purpose of GIMPS. It's Great Internet Mersenne PRIME Search, not GIMFS (Factor search). https://www.mersenne.org/ And yes, a great deal of departure from efficient pursuit of the project's goals is tolerated to hopefully retain more participation than it costs. If a factor hunter, TF or P-1 on another exponent would have been a more effective use of RTX3080 cycles than orders-of-magnitude-too-high TF effort. There is certainly no shortage of exponents to adequately TF or P-1. Going to extremes, since the TF effort is exponential in bit depth, one can spend more clock time on TF than would be used on optimal TF + optimal P-1 + PRP/GEC/proof combined. That happens around 85 bits at 168M for RTX3080, and yet leaves the primality still often undetermined. Last fiddled with by kriesel on 2021-11-16 at 15:20 |
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