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#12 |
"Tilman Neumann"
Jan 2016
Germany
1B216 Posts |
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Guys, you are worrying me...
Shouldn't the permutation (0 2) lead to the rules Code:
2 -> 0 1 -> 1 0 -> 2 Code:
2 -> 1 1 -> 0 0 -> 2 |
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#13 |
Oct 2017
2×5×11 Posts |
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#14 |
Oct 2017
2·5·11 Posts |
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#15 |
"Tilman Neumann"
Jan 2016
Germany
2×7×31 Posts |
![]() I see... Compare that to http://www.research.ibm.com/haifa/po...ember2020.html Just wondering how long it takes... |
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#16 |
Oct 2017
11011102 Posts |
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Has anyone found an RPS(11) game with more than 55 automorphisms?
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#17 |
Sep 2017
1438 Posts |
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#18 |
Oct 2017
2·5·11 Posts |
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#19 | |
Oct 2017
1568 Posts |
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When I fix a0,...e0,a1,...,e1,a2,...,e2, the code is able to make an exhaustive search of a3,...,e10. Usually it finds 40000...50000 valid games, needing 7 hours (one thread). The time is needed for checking the 11! permutations of the games. One of these a0,...e0,a1,...,e1,a2,...,e2-combinations, chosen at random, yielded three games with 55 automorphisms. Pure luck! I have tested some of the permutations with pencil and paper, and they were correct. So I hope that the code works correctly. |
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#20 | |
Sep 2017
1438 Posts |
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#21 |
Sep 2020
1 Posts |
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I have some solutions, but it felt way too easy, so I am pretty sure I am missing something and would like to check my understanding of the problem:
First of all, for the RPS(5) game, is the "permutation" that changes none of the labels also counted as an automorphism or not? I only found 4 permutations that change at least one of the labels for the given example. I am also confused by how the permutations are defined and what permutations are actually allowed in this case. Let's assume I have a permutation that relabels the numbers as follows: 0 to 1 1 to 2 2 to 0 3 to 4 4 to 3 I can't define this permutation in a single list. If we draw this in a graph, we get a disconnected graph with two cycles. Are we limited to permutations that result in a single cycle? |
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#22 | |
Sep 2017
32·11 Posts |
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And the mapping can have two disconnected cycles, but I doubt that it would yield a solution. Here is how you should define the mapping: [1,2,0,4,3] where the indices are the original numbers and the entries are the result of the permutation. You just have to be careful in applying this permutation to the game: do not apply one by one otherwise you will mess things up. It has to be applied all at once. Let's apply your mapping to the game given in the problem: 0 -> 1, 3 1 -> 2, 4 2 -> 0, 3 3 -> 1, 4 4 -> 0, 2 Here is the result: 1 -> 2, 4 2 -> 0, 3 0 -> 1, 4 4 -> 2, 3 3 -> 1, 0 when sorted by the left hand side this yields the game in canonical form: 0 -> 1, 4 1 -> 2, 4 2 -> 0, 3 3 -> 1, 0 4 -> 2, 3 I hope that it is clear now. |
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