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#1 |
"Forget I exist"
Jul 2009
Dumbassville
26×131 Posts |
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hello again i have a request if possible is there a way to stop developer tools loading on a site ? because I think someone like me could cheat on a chess site I go to using them I want to know if so I could pass that information onto the owner/staff of the site and help them with protection. my first thought is a browser detect followed by some way to detect if developer tools are open possibly followed by a password if so to see if it's the owner/ staff or not.
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#2 |
Oct 2007
Manchester, UK
17×79 Posts |
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What are "developer tools"?
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#3 |
"Forget I exist"
Jul 2009
Dumbassville
26×131 Posts |
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#4 |
Oct 2007
Manchester, UK
17×79 Posts |
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So how do you think editing the client-side code could help you cheat at chess, or any other game for that matter?
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#5 |
Aug 2006
598510 Posts |
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The answer is "no": these are client-side, there's nothing the server can do about them. You send the bits and they can do whatever they want with them. They don't even need a browser: they could be reading the raw HTTP for all the server knows.
But as lavalamp intimates, this shouldn't allow anyone to do anything untoward or even particularly special. You can change how you see things (just as you could by changing monitors or using a different browser) but unless the web developer is stupid or lazy you shouldn't be able to, say, cheat at chess. |
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#6 | |
"Forget I exist"
Jul 2009
Dumbassville
26×131 Posts |
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#7 |
Oct 2007
Manchester, UK
17×79 Posts |
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I have seen cats that, when they wish to hide, close their eyes.
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#8 |
Aug 2006
176116 Posts |
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#9 |
"Brian"
Jul 2007
The Netherlands
7×467 Posts |
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The fact that such tools would only be on the client side does not, to my mind, completely rule out the possibility of cheating at chess.
One way of cheating (apart from the much more common one of illegally using chess-playing software to help make your moves) is to interfere with the "timestamp" protocol. This protocol concerns the thinking time which the players have (for example, each player might have 5 minutes to play all their moves, losing the game if they run out of time), and its intention is to eliminate time lost in the communication between the player's client and the server so that the genuine thinking time (at the client end) is recorded. Typically the timestamp code is included in the client software for which the source code is not publicly available, making cheating by altering the software quite difficult. But could the "developer tools" to which science_man_88 refers somehow be used to fool the client's timestamp program by momentarily altering the system clock before the communication from the server (opponent's move) is passed to the client? |
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#10 | |
"Forget I exist"
Jul 2009
Dumbassville
26·131 Posts |
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#11 | |
Aug 2006
32×5×7×19 Posts |
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It's like saying, "Could I cheat at the Indy 500 with a wrench?". Could you? Perhaps, but it's probably not the wrench that's enabling the cheating. |
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