20051202, 12:17  #1 
Sep 2002
131_{8} Posts 
mflops and new processors
We all have seen the standard 32.98 MFLOP for a P90 but I was curious about what the MFLOP rating for 3.23.8GHz P4's and more important what are the MFLOP's for the new high end duel core processors... If anyone has these numbers I would be very greatful if you could post them here. Also with all the talk of the xbox 360 and the new sony running in the terra flop range..... I understand they are single precision but if they ever change these to duel at these speeds we could actually start working on 100 million digit numbers (can't wait to see the poster for the first 1 of those found )

20051202, 18:28  #2 
Aug 2002
2^{6}·5 Posts 
MFLOPs as a performance measure are pretty useless.

20051203, 00:27  #3 
Sep 2002
2×331 Posts 
On Top500.org they rate a 2.0 Ghz Opteron (64 Bit) at 4 GFlops.
An Athlon 64 at the same speed should be about the same. 
20051203, 00:31  #4 
Sep 2002
662_{10} Posts 
Intel Xeon EM64T 3.6 Ghz at 7.2 GFlops.
A Pentium 4 with EM64T (64 bit extensions) at the same speed should be about the same. 
20051203, 01:07  #5 
Aug 2002
Buenos Aires, Argentina
2^{2}×3×113 Posts 
It appears that the Pentium 4 has very high latencies compared against Opterons and 64bit Athlons. Please read the GMP benchmarks for details.

20051205, 15:49  #6  
Oct 2004
23^{2} Posts 
Quote:
I think you meant their paper on comparing instruction timings: http://swox.com/doc/x86timing.pdf I also wonder whether Intel might have improved it slightly in 8xx or particularly 9xx processors over the 6xx implementation of 64 bit instructions (particularly the math ones we are interested in). Last fiddled with by Peter Nelson on 20051205 at 15:52 

20051205, 20:18  #7 
Bemusing Prompter
"Danny"
Dec 2002
California
2·3·397 Posts 
I've heard that a Pentium 4 at 3.06 GHz runs at 12 GFLOPS. I'm not sure what model, though.

20051206, 00:38  #8  
Oct 2004
23^{2} Posts 
Quote:
Since the bigger calcs take longer they are not comparable. Benchmarks like Linpack use doubles for their "FLOPS" measurements. Also, the instructions per cycle very much depend on the particular instruction on a particular chip. Thus one which beats another on adding may be slower on multiply but the same speed on divide. Or any such permutations. Thus a "floating point operation" (FLOP) could be measured using some mixture of different operations to give a performance metric, but the real speed will depend on what your application uses. eg BLAS library, Linpack, Prime95 use different mixture of instructions. The big "Gigaflops" ratings attributed to Cell (in Playstation3) or graphics cards, are NOT comparable with generally used double precision cpu results, because the Cell and gpus can't handle double precision, only single. To compare them is comparing apples and oranges. Similarly comparing singleprecision Pentium benchmarks (when double could be used) with something else's double precision gigaflops is silly as the single calcs are doing less work. 

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