Quote:
Originally Posted by ldesnogu
This type of thing can be done for programs that use shared libraries: you create a fake library that implements the function you want to override. This is probably applicable in this case, but not trivial.
Here is an example.
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I think I see what you mean, create a new "library" with a function of the same name as above that returns 2.0?
Either way, you'd still have to recompile it, right? And if so, then there's probably a safer workaround anyways.